wicaksonohangga

Hangga Wicaksono Wicaksono itibaren Ambavane, Maharashtra, Hindistan itibaren Ambavane, Maharashtra, Hindistan

Okuyucu Hangga Wicaksono Wicaksono itibaren Ambavane, Maharashtra, Hindistan

Hangga Wicaksono Wicaksono itibaren Ambavane, Maharashtra, Hindistan

wicaksonohangga

warm story, dull writing.

wicaksonohangga

A sci-fi stat wonks dream, this game has a mind-bogling level of technical detail. Create mechs from the ground up, outfitting them with armour, weapon and nav systems, heatsinks and jump-jets, et cetera. Then fight (thats the point, after all)! Here's where al the detail bogs down. Which way is your mech facing? Your torso? Are the weapons you're using on your torso carriage or the arms when determining your LOS firing arc? Check off the missiles fired, roll for mech hit, roll for area hit, roll for initial damage; is it soaked by armour, or does it damage infrastructure? Is any hardware hit? How about ammo? If so, roll for additional damage. Total heat generated by weapons and movement, subtract heat-sinks, check for heat-damage (calculate weather/teritory mods), roll for your pilots mental state . . . very slow, when all you want to do is blow the crap out of your opponents Scorpion. One of the few things that, when video-games replaced it (even the early polyhedron IBM game), I wend digital and never looked back.